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Things to ask
Conversation games, conversation starters and thought experiments. Every deck escalates: start shallow, go as deep as the room allows.
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Fast Friends
Three sets of twelve, done in order, both of you answering. Each set asks a little more than the last.
201 cards · 3 levels -
Improv
A slot machine of moods and roles. Angry Fireman. Happy Banker. Distrustful Crab. Spin, then play the scene.
110 cards · 3 levels -
Inquisitives
Questions for skipping small talk. Start anywhere; go as deep as the other person lets you.
288 cards · 4 levels -
Leanings
Questions with two honourable answers. Whichever one you pick says something about you.
48 cards · 4 levels -
Never Have I Ever
Statements, not questions. Everyone who has done it puts a finger down, and then tells the story.
248 cards · 4 levels -
Thought Experiments
The classics and some new ones. A scenario, the question it forces, and the follow-ups that make it bite.
205 cards · 3 levels -
21 Questions
One run of twenty-one, played in order, taking turns. It starts light and ends somewhere.
21 cards · 1 levels -
Unaskable
Questions people want answers to and would never dare ask. Precise, not shocking. For two people who have agreed to this.
288 cards · 4 levels -
Undercurrent
For two people who want to get closer. Three levels; take turns; you may pass once per level.
171 cards · 3 levels -
Would You Rather
Two options, both hard to pick. Choose one, then defend it.
186 cards · 3 levels
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